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New Engine Version!

Category: MQ Design Notes
Posted on June 15, 2009

By Maegwyn

You will all need to refresh your browsers to see this change - above the MechQuest logo in game, it should say Omega Ver. 3.3.2

Warlic has cast a spell on the game engine itself! Now when you click on your character stats during battle, the screen displays the name of the actual mecha you are wearing, plus the damage stats of the weapons you have equipped! If your opponent is of a type that has weapons equipped, its weapon damage stats will also show up. (If the opponent's weapons stats aren't listed, this isn't a Gremlin - it's based on the type of enemy you're facing.)

I'm so delighted that he was able to make this engine change - many of you have asked about this on the forums, and I've been eager to have this feature functioning as well.

Warlic and I worked hard on lots of bugfixes for our "Buggy Monday" today! (Warlic coded; I tested his fixes and helped make some of the necessary changes within the database.)

1) The EC sword series - HP and EP DoT now functions correctly
2) Jameson - Lacerated Coolant Leak no longer triggers when the attack misses
3) Kelvin head no longer resets player cooldown in PvP *Note: One thing is Not fixed - using Kelvin with the Prismator still does ... odd things ... still unable to isolate cause
4) Dropship "Rescue" quest now requires you to defeat all 4 enemies as intended
5) Bull mecha:
a) Pop-up implemented for head attack
b) Back arm DoT is now functioning

You can also read bugfix news on the forums in the thread titled "This Just In!" (and go to the most recent post for the latest news).

Important note about Ballyhoo: Ballyhoo has been temporarily disabled in facebook-MQ only, until we can get her movie projector working properly. You must log in to MechQuest using the homepage http://www.mechquest.com/ to access Ballyhoo. This is only temporary!

Source: MechQuest.com
©2012 Artix Entertainment, LLC

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