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Preparing for Tuesday Testing

Category: AQW Design Notes
Posted on June 9, 2008

We still cannot get over how well Sunday went. Again, I would like to thank everyone who came at the last minute to help. Minimal had rewritten the ENTIRE communication part of the multiplayer game engine in just a few days. This was no easy task and it changed how literally everything in the game worked. We knew there would be a bunch of little bugs since we did not have enough time to get everything working, but the lag problem was fixed! In fact, Sir Ver's bandwidth, processor and RAM usage were all awesome. So -- we have pretty high hopes for tomorrow. It is realy exciting to get something this complex and difficult. Our reward is that once the engine is stable, we can start working on fun things like places to go, new monsters, new skills, classes/armors, building weapons, and trying out some new things that can only be done in an MMO. If tomorrow's test is a success.... we would be "ahead of schedule" and only a stones throw away from moving to Beta.

Testing will start at roughly 3pm tomorrow! We are adding the special armor that your "Captain Rhubarb Nametag" will unlock and a few new items to aquire.

In other awesome news... tomorrow is the one year anniversary of when Dragon's hatched in DragonFable. Furthermore, in the only Friday the 13th of the year they are ending the Necropolis Saga with a serious twist! Castles/Starships are being prepared to be implimented in DragonFable and MechQuest. It is going to be killer week!

Source: AQWorlds.com
©2008 Artix Entertainment, LLC

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